Company of heroes 2 mod spearhead1/2/2024 ![]() ![]() With such a large player base, it will be tough to move away from these rules. And to be frank with you, this may be its biggest selling point. Short of GW games, I can't think of any game where it is easier to find an opponent as far as miniatures gaming goes. Having said this, the production value and eye candy makes purchasing these more of a joy. This game is an investment with all of the supplements though. Had a period of some dodgy sculpts but happy to report that their figures are improving and heading the right direction with plastics. Fantastic support a model for support actually. Admittedly a game more than a simulation but fun nonetheless. If there were no FoW, these would probably be our go to rules set.įlames of War. Great support from Old Dominion on the rules. I know that it took us a while to figure out how to calculate armor hits and the rules were a bit muddy in this area. Have not played the second edition of the rules. A good compromise between game and simulation IMO. Love being able to "drop in" detail as needed. ![]() ![]() Somewhere in there we played JagPanzer (I think this is what they were called?) No lasting memory of these, so we must have moved on for good reason. ![]() Sure hated looking up all the armor stats! Tank Charts, not a bad set of rules but lacked good infantry rules and the whole having to calculate angle of shot in certain situation was not fun. Spearhead for a while in there too (may have played this first?) Command Decision first, didn't care for the non 1:1 but it makes for great larger battles. ![]()
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